![]() Through these sized mirages, you create a stacked state with your main character. Anyway, once captured, the mirage can either be a small/medium/large creature, and this is one time that size matters when it comes to entertainment. You capture mirages through a device called a prism, which varies depending on the land you’re residing in and the mirages that you’re trying to capture (you have a huge amount of prisms to choose from and/or acquire in the game). If you have never played the game before, the mirages are essentially the bread and butter to the action, meaning that you use them to drive strategy and gameplay. PATIENTLY.Īnyway, while I think the character avatar additions add some charm to the overall process, especially as you can use and harken back to a sense of nostalgia, I believe the real addition that makes the game worth the price of admission is the inclusion of new mirages. ![]() Especially as the world waits patiently for Final Fantasy VII’s remastering. It also reminds us, especially through Cloud, that there is more to come with his adventure. It’s a cool feature for us old people who have lived through these characters, the good times and bad times, and it makes the world in WFF seem a lot bigger, if not self-aware. It’s like your little avatars are cosplaying other characters in a world that you may or may not know yet. Does it add much to the game? Not an incredible amount, but it’s cool to have the ability to be that classic FF character. For example, you can play as Cloud in the game, which is probably the coolest thing, especially when you see tiny Cloud with his adorable big sword. One of the biggest features toted for this release is the ability to change your avatar and play as Final Fantasy characters from yesteryear. It adds character avatar upgrades, more mirages, a mini-fishing game, a few other content upgrades. In short, World of Final Fantasy has a bit of everything for everyone and, while it’s not perfect, delivers some entertainment to those looking to break away from intensely complicated role-playing games.Īll of this said, World of Final Fantasy Maxima has been released by Square Enix this holiday season, and while it’s more of an upgrade than a sequel, thus the name ‘Maxima’ (a plural version of maximum - meaning as ‘intense as permitted’), it makes the game worth playing through again. Strategizing the mirage stack, which we’ll get into a bit later in this review, adds a thick layer of intrigue and fun, plus motivation to keep capturing mirages to see how powerful your stack can become. Stacking in its gameplay creates a sense of strategy that makes it more than just a turn-based RPG, which is what the series has been known for most of its life. ![]() World of Final Fantasy adds fun elements of complication, such as stacking mirages with characters on top of each other to create bigger, badder ways to fight off other enemies, bosses, and whatever. Of course, if they become Eric Layman, then they will also improve their internal dictionary exponentially.Īnyway, just because it is built with younger gamers in mind doesn’t mean that older gamers can’t enjoy it. Get those young folks in early, then they will become Eric Layman and never look back from being addicted to Final Fantasy as a whole. It also gives you a chance to ‘catch’ enemies/mirages in true Pokemon fashion, which really tugs at the heartstrings of a younger generation of gamers that have never experienced FF before in their life. ![]() The game is built and intended for a younger audience, as the gameplay doesn’t require much of you in comparison to its older FF brethren. It has been a few years removed since I reviewed World of Final Fantasy, and I still stand by my original statement that I believe it’s a fun Pokemon-esque type of FF game that runs on simple RPG elements to it, though contains a layer of complication underneath it.
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